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  • Shadows
  • ... https://forum.yoyogames.com/index.php?threads/quick-ray-traced-qrt-
  • optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ...
  • gamedev #unity #coding #english Please feel free to write your opinions and ideas for improvement in the comment section!
  • Making an optimised

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Join the discord! https://discord.gg/Qnc3jWTeEW Original reddit post: ...

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