Introduction to Real Time Rendering Final Implementation Caustics Mapping Demo

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Real Environment and Shadow This is my submission for the

Projected developed by João Neto and by João Maia, for the course

Summary & Highlights for Real Time Rendering Final Implementation Caustics Mapping Demo

  • Simple effect to make the underwater simulator seem more realistic. Achieved using 2D texture arrays, projective
  • In this assignment, I have
  • 30 FPS on Intel 8700K & RTX 2080.
  • Final
  • D5

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