Exploring Realtime Glsl Raytracer
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- Brute force
- I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.
- Just added some plane management. Next step, add shadows and more efficient light system.
- In this new version, i spent a lot of time on the user interaction and delegating some tasks to the CPU. News in this version : - CPU ...
- realtime raytraced
In-Depth Information on Realtime Glsl Raytracer
Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ... First scene with my The video is low quality, not my tracer. Consists entirely of a fragment shader. You can find the frag shader at ... Raytracing
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