Introduction to Realtime Opencl Path Tracing 01
Let's dive into the details surrounding Realtime Opencl Path Tracing 01. https://github.com/nthend/cltracer.
Realtime Opencl Path Tracing 01 Comprehensive Overview
https://github.com/nthend/cltracer. After a total of 3 weeks programming, it can now raytrace fluid simulations. See here for a demo: https://youtu.be/UUYrWUpPQwY ... https://github.com/nthend/cltracer.
Added character - map collisions, not perfectly working but that's a good starting point for further investigations. Textures used are ...
Summary & Highlights for Realtime Opencl Path Tracing 01
- This is an initial implementation of a simple game using
- Added normals and shadows to the
- Added refraction in order to have a much better water rendering system.
- Started to implement a denoiser, this is a tough part xD Sorry for the quality, noise and video compression never mix well.
- ... Twitter: https://x.com/K_Drebin *Timestamps* 00:00 Intro 00:13 Ray Tracing 00:52
That wraps up our extensive overview of Realtime Opencl Path Tracing 01.