Exploring Realtime Raytracing Engine With C And Opencl
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- This is a basic and not yet efficient implementation of a
- A
- Real-Time RayTracing
- Really in-dev version of my
- Stochastic soft shadows implementation. Using the same denoiser as global illumination which works quite well in this case.
In-Depth Information on Realtime Raytracing Engine With C And Opencl
Final project for my Graphics programming Master, made in 5 weeks. Github repo name : RaytracingEngine. This is just a short clip of This is a quick demo of my latest casual sunday project: Writing a A test running
Added refraction in order to have a much better water rendering system.
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