Exploring Reshade Taa With Motion Estimation
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- SMAA vs SMAA + Temporal Filter + AHK to wiggle the mouse Framerate has to be locked and entered into the ahk script atm.
- still breaks down on edges and fast
- NO AA: 00:00
- This video demonstrates the application of hierarchical Lucas-Kanade
- Showcasing a custom-tweaked version of CShade's
In-Depth Information on Reshade Taa With Motion Estimation
Comparison between Witcher 3 only ingame AA option and combined Preset Download: https://drive.google.com/file/d/1eb6fRkREi8WPUdCsKXH3zvXGeLX1p93G/view (drag&drop the archived files ... After a good bit of experimenting, found that while CShade is a new shader pack with shaders designed to handle image processing,
Realtime Dense
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