Exploring Rig Devlog Blind Debuff Transparent Player Projectiles
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- I've scrapped the entire sniper framework and created a brand new one. This video presents the different bullet holes when hitting ...
- In this episode, I had to do major surgery on my paddle script. I had to completely rethink the way I was calculating charge.
- The current navigation system for "Mountain Stronghold" utilizing a custom FlowField combined with loose BOID separation rules.
- In this video, I create a third person shooter, but you're a fish. I explain the process that went into making the project (planning, ...
- I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.
In-Depth Information on Rig Devlog Blind Debuff Transparent Player Projectiles
Another Play the most recent alpha: https://github.com/OtherMythos/ProceduralExplorationGame/releases Join the discord: ... Yay pets Stuff I added: - Tooltips for empty inv slots - Pet entities - Some more realm gods (leviathan isn't finished) - A better ... Demonstration of fixed casting effects/
This is part 2 of 2 for the weapons setup. In this one, I started creating the bows, melee weapons, and gun/gun-like weapons that I ...
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