Exploring Rts Pathfinding Flow Field Based On Eikonal Equation For Unity

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  • State of my
  • I don't think users will like this kind of nerd-like technical story, but since it's hard to find by searching, I thought I'd post it at least ...
  • CrowdPath - FlowField Pathfinding Solution
  • This is a test of directing 300 units at once using
  • RTS: vector field pathfinding, steering behavior, dynamic arrival, collisions solving

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