Exploring Sample Distribution Shadow Mapping Directx 11

Exploring Sample Distribution Shadow Mapping Directx 11 reveals several interesting facts.

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In-Depth Information on Sample Distribution Shadow Mapping Directx 11

I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ... Shadow Mapping A simple SDSM.

[C++ DirectX 11] Depth Shadow

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