Exploring Sfm Untitled Project Wip Test Render
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- One incomplete shot of a rather lengthy
- So far got a good feel of Phantom's "walking" animation. This is where I'll be
- I noticed that some models' flex moves occur within the expected timeframe, even though they shouldn't. I performed a
- Holy shit Valve, that looks fucking beautiful. http://steamcommunity.com/profiles/76561198024837408.
- Yeah, its slow and annoying. but in the end it looks rather nice. I didn't memorize how long it took to
In-Depth Information on Sfm Untitled Project Wip Test Render
After 1 month spent to improve my texture making and learning blender im back making I know it isn't anything special, but I wanted to give I'm going through the tutorial again, the last time I did so was around 2014. OBS settings don't do the quality nor the stability of this scene any justice, NO stuttering at 1080p ray traced 60+ fps.
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