Exploring Source Engine Volumetric Light Test
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- hl1 #hl2 #hl3 #source #sourceengine
- mesh based
- My
- An ungodly amount of sprites. Not recommended. Might work with a good frame rate if you had few, large sprites.
- This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.
In-Depth Information on Source Engine Volumetric Light Test
Small texture Same as the first I like this. Idea triggered and inspired by paimail21 and fewes17. Also, new project! http://hiyougami.co.uk/returnmod.htm. This is more of a
These
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