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  • hl1 #hl2 #hl3 #source #sourceengine
  • mesh based
  • My
  • An ungodly amount of sprites. Not recommended. Might work with a good frame rate if you had few, large sprites.
  • This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.

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Small texture Same as the first I like this. Idea triggered and inspired by paimail21 and fewes17. Also, new project! http://hiyougami.co.uk/returnmod.htm. This is more of a

These

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