Understanding Testing A Car Model In Gzdoom
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- An attempt to emulate the horizontal platform movement by applying a 3D floor, a polyobject and a
- Test
- Just seeing how converting a 3d
- So recently I've been modifying SGT_Mark_IV's
- This is a simple demonstration of PBR materials applied to a few
Detailed Analysis of Testing A Car Model In Gzdoom
Experimenting with a custom low poly enemy MD3 Edit: For those looking for an "HD" clone of Quarantine, A subway station and horizontally moving train in
So yeah, I learned a bit of ZScript... The code is messy as hell, instead of using real math, my method trial and error way of solving ...
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