Understanding Tf2 Quadruple Sync Jump
Exploring Tf2 Quadruple Sync Jump reveals several interesting facts. TF2
Key Takeaways about Tf2 Quadruple Sync Jump
- I used TAS so it's not just 2 minutes of resyncing for a good ctap double, however I only had to reload to save state like 10 times so ...
- Played by: Lambda Map: cp_orange_x3.
- Hi. Timestamps: 00:00 intro 01:31 Method 1 03:28 Method 2 04:16 Last bits on triples 05:26 Quint
- Played on jump_facility and managed to do this
- I'm starting to think this might not be that useful ingame More actual content coming soon (v:
Detailed Analysis of Tf2 Quadruple Sync Jump
After a long time of inactivity from sub 39 soon/one day hopefully comparison to boshy's time cp1 00:03.629 (+0.12) cp2 00:10.109 (+0.04) cp3 00:15.404 (-0.04) ... Hard
Because I have no life whatsoever Probably first in the world.
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