Understanding Tf2 Quadruple Sync Jump

Exploring Tf2 Quadruple Sync Jump reveals several interesting facts. TF2

Key Takeaways about Tf2 Quadruple Sync Jump

  • I used TAS so it's not just 2 minutes of resyncing for a good ctap double, however I only had to reload to save state like 10 times so ...
  • Played by: Lambda Map: cp_orange_x3.
  • Hi. Timestamps: 00:00 intro 01:31 Method 1 03:28 Method 2 04:16 Last bits on triples 05:26 Quint
  • Played on jump_facility and managed to do this
  • I'm starting to think this might not be that useful ingame More actual content coming soon (v:

Detailed Analysis of Tf2 Quadruple Sync Jump

After a long time of inactivity from sub 39 soon/one day hopefully comparison to boshy's time cp1 00:03.629 (+0.12) cp2 00:10.109 (+0.04) cp3 00:15.404 (-0.04) ... Hard

Because I have no life whatsoever Probably first in the world.

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