Exploring Tiny Combat Arena Collision Physics
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- In the next patch, the guns have been adjusted lightly to do most of their damage through explosive damage rather than direct ...
- First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ...
- I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a
- Floating point errors happen in the cockpit as close as only 2km for some elements in it. To push out the distance you can travel ...
- Been mostly doing bug fixing lately. To fix a bug related to wheels surviving the destruction of wings, landing gear can be ...
In-Depth Information on Tiny Combat Arena Collision Physics
Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... There's no sound because this is secretly a gif. One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...
The eject sequence is very fast, so I needed to film it in slow motion and 4k for drama.
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