Introduction to Tiny Combat Arena Fixed Recoil
Let's dive into the details surrounding Tiny Combat Arena Fixed Recoil. Thankfully someone brought up the physics component of
Tiny Combat Arena Fixed Recoil Comprehensive Overview
Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ...
The next patch will be focused on mouse controls. I've rewritten a lot of the mouse control handling to hopefully work a bit better.
Summary & Highlights for Tiny Combat Arena Fixed Recoil
- I was going to upload another clip, but I forgot that I could eject so here's another one instead.
- I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a
- Spent a lot more time than I want to admit fixing up targeting code for anti-aircraft. It used to fall apart in edge cases such as if the ...
- Previously, all the AI aircraft bullets had no gravity because the old code was too expensive to use for calculating bullet drop.
- A sun is just an explosion that keeps happening.
That wraps up our extensive overview of Tiny Combat Arena Fixed Recoil.