Exploring Torque3d Occlusion Culling Via Gpu 3

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This time it's working with advanced (deferred) lighting. A step in the right direction. This is just a first working draft, lacks optimization. Working a lot better now. Sorted out the majority of the bugs and it can be enabled on a per-object basis. This video showcases ... Identifying the issue, proof of concept of solution. Obviously won't be

0:00 - Flythrough with live

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