Exploring Unit 7 Interactivity 9 Bounding Volume Hit Testing

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Okay so i want to continue this thread of Today we learned how raytracing works, and the basics of some of the simpler acceleration structures, like In this tutorial I explain how Káčerik, Martin; Bittner, Jiří HPG 2025 - Day 1.

Today you were given your first group project assignment, implementing a BVH data structure, in the form of rectangles inside ...

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