Exploring Unity Ecs Dots Framework Oop And Dop Comparison

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  • I will show you how component data interact with the CPU and cache. This will explain why entities is faster than game objects.
  • Game objects are slow (demonstrated clearly in this video) so you have to go to
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https://github.com/FirstStepDone/Wave_ECS. I will 150K objects with gravity calculations. UPDATED

A discussion of the fundamentals and implementation of

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