Exploring Unity Transvoxel Wip 2
Let's dive into the details surrounding Unity Transvoxel Wip 2.
- Added naive edge-collapse for an ~80% reduction in the number of polygons. The prominent 'ribbons' of smaller polygons are ...
- Added a simple triplanar shader and implemented a more intelligent (and slower) edge collapse algorithm. The 'ridge' visible at ...
- The 'ridges' are still visible but not as prominent. I ended up just moving each problem vertex back towards where the original ...
- hello everyone, I am working on a game. but currently on the infinite terrain using
- WIP 2
In-Depth Information on Unity Transvoxel Wip 2
No textures: vertex colouring only. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ... WIP The seams you may notice are caused by incorrect normals on transition meshes and texture tiling. Added separate surface extraction for ore. Created a 'lightning' gun using Shuriken particle system. For details of the
It runs using the
That wraps up our extensive overview of Unity Transvoxel Wip 2.