Exploring Unity3d Physics Simulation Of Chains

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  • Bring your rigged 3D models to life with this Dynamic Bone
  • This just a simple
  • I made a
  • Each track piece has a Rigidbody, and all the pieces are connected each other by HingeJoint.
  • All art by me. This runs at over 200 FPS Created using a series of configurable joints. I have plans to make this into a game for the ...

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