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  • The hit position is used to gather all vertices within a set radius. I then modify the color data for each of them. The
  • Testing
  • Both sides of the pillar models are Nanite versions. Left models data: ~800k polys (1 mesh), normal use of textures and normal ...
  • Unreal engine Vertex Color+alpha Shading Test
  • Instead of (or in addition to) UV mapping you can use

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Test This is a walkthrough showing how to Advanced Comments are not actively monitored. For any questions consider joining MTA forums or Discord: ...

All models in this scene only using UE5

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