Exploring Voxel Experiments Block Engine 2019 10

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  • Slightly updated the assets to better show the ray-marching effect.
  • Playing around with sloped
  • Playing around with slightly different styles of rendering.
  • Changed rendering up quite a bit. Instead of generating all needed faces in preprocessing, i now pass a single vertex ...
  • Actually added some volumes to raymarch in my

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Trying out various angles and Just to show that this thing has not completely gone off my mind yet, a little Just some Better mipmaps to help visualize the scale. They are not yet perfect and will be improved. Also moved towards separate "Islands" ...

Nothing all too exciting, although i figured i'd share. I have been working on LOD-crack patching which is working allright now ...

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