Introduction to Wip Procedural Generation 2016 04 07

Let's dive into the details surrounding Wip Procedural Generation 2016 04 07. Finally worked some decent noise algorithms in. Some quite obvious bugs need fixing though with regards to the LOD transitions ...

Wip Procedural Generation 2016 04 07 Comprehensive Overview

LOD system now definitely at 'good enough' state for a third person viewpoint. Time to go clean up the code, squish a few bugs, ... Foliage spawning back in ready for a demo at our Unreal Engine User Group NRW meet next week. Finally got a decent quality demo up. Showing the LOD debug visualization.

Now incorporated a fully Blueprint compatible version of libnoise so you have all the power of libnoise's modular design.

Summary & Highlights for Wip Procedural Generation 2016 04 07

  • Cleaned up project and pushed.
  • Demoing higher resolution
  • WIP Procedural Generation - 2016-09-01
  • Added dithered LOD transitions :)
  • Another video showing a little of the blueprint configuration to define the biomes and noise parameters.

That wraps up our extensive overview of Wip Procedural Generation 2016 04 07.

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