Exploring Xna Particle System 2

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  • I reset the render states after the weapon draw and
  • Updated version of my
  • Added velocity stretching to the
  • Showing off my latest
  • Early version of the

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up to 12.000 particels without lags or a low framerate (without screencaputre) bis zu 12.000 Partikel ohne lags oder niedrigen ... Slightly more mature version of my An improvement over the first This is testing out my 2D

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