Exploring Xna Rpg Update 6

Exploring Xna Rpg Update 6 reveals several interesting facts.

  • Hello all, If you aren't following "West", head on over to www.bertiusgames.com. Anyway, this is my brand new
  • Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ...
  • Well then, Since last time, I've been working on the Lotus project a lot lately, because the next phase is due soon, but I've also ...
  • Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ...
  • This was by far the biggest

In-Depth Information on Xna Rpg Update 6

Hello again, Since last time, I did a lot of stuff. Wow, that says a lot, right? Sorry to be generic, but to talk about each of the topics ... Hello again! Since last time, I switched over to a grid-based system for the Hero and the Camera systems. This caused a lot of ... Added 3 layers of parallax scrolling. Starting to get a little GPU bound by the look of things, so next job is to investigate ... A lot has changed in this

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