Exploring Xna Terrain Perpixel Lightning
Exploring Xna Terrain Perpixel Lightning reveals several interesting facts.
- A Special Effects College Project using a bloom shader, transparency shader & normal mapping shader with light response.
- XNA Lighting
- Just added some ray picking with the
- A test of the new bloom
- Completely rewrote my rendering engine and started to use hardware instancing. I also added
In-Depth Information on Xna Terrain Perpixel Lightning
My hopefully already known ;) littl engine for clonk-like landscapes in Just trying out some My little
A visualization of the current
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