Exploring Zx Spectrum Next Raycast Engine Test
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- Beginnings of a Wolf3D rendering
- Been doing some optimisation on the
- Current state...... I have updated the rendering to use Layer 2 (256x192) instead of the lowres more (128x96). I have added some ...
- Have now managed to add "pushable" wall types. I wasn't sure if I'd get this in, but actually, they are much simpler than doors.
- Added some more textures, made the map bigger, and added the Wolfie panel for some fun... Recorded directly off the
In-Depth Information on Zx Spectrum Next Raycast Engine Test
Idea for using the ray casting Have optimised the ray caster further, now runs in 2 frames pretty consistently. Adding sprites doesn't hurt too much unless you're ... Adding in Doors to the Z80. One direction done! (thought hardly optimal....) Running in #CSpect 2.12.23, so running a little faster. This is a little
Programming a
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