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  • 0:25 | Flag not spawned without key block unlocked 0:37 | Key obtained 0:44 | Key block unlocked 0:51 | Flag spawned after key ...
  • This is the demo for
  • 00:14 Generate a random-colored key and lock block. 00:17 The powerup confer a “supercharged” status effect to the player for ...
  • code: https://github.com/Mohannad20/MyProjects/tree/cs50w/
  • CS-50G - Assignment-4 Super Mario Bros - No code

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At 00:25 i added a lock and key, which is in LevelMaker.lua. At 00:35 i added a flag at the end of the level, which is in ... 3:39 Key Collected 3:40: Block unlocked game map start with width 10 unit and increase 2 unit per game level. Course: https://www.edx.org/course/cs50s-introduction-to-game-development

Showcase of the functionality of my implemententation for the requirements of

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