Exploring Atari Game Tools Atari Ste Game Engine Layer Tile Animation
Exploring Atari Game Tools Atari Ste Game Engine Layer Tile Animation reveals several interesting facts.
- Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on
- The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz
- Another parallax example, this time with
- The AGT
- This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on
In-Depth Information on Atari Game Tools Atari Ste Game Engine Layer Tile Animation
Simple example of tilemap Fifth demo/example using AGT on This is a modified version of the main SHMUP demo/example #1 (see other video) using the AGT The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...
This is a mockup/approximation of the well known (and technically challenging for Ataris!) shooter 'Alien Breed' from the Amiga ...
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