Introduction to Game Engine For Atari Ste W I P

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This is a modified version of the main SHMUP demo/example #1 (see other video) using the AGT Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...

Simple example of tilemap animation on a scrolling playfield combined with sprites on

Summary & Highlights for Game Engine For Atari Ste W I P

  • The AGT
  • This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on
  • The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz
  • Fifth demo/example using AGT on
  • Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz

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