Exploring Atari Quake 2 Filled Faces False Colour

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  • Quake II
  • Quake II
  • This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on
  • Quake II
  • Quake II

In-Depth Information on Atari Quake 2 Filled Faces False Colour

Quake II Quake II This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on IdTech #2 (

Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

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