Exploring Game Dev Assignment 4
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- HCI Assignment 4 Game Development
- Time Stamps: Always spawn on ground: 0:09 Lock & Key: 0:42 Flag Pole: 1:51 Level Progression: 2:22 Super Mario Bros. is a ...
- Showcase of the functionality of my implemententation for the requirements of
- 00:00 -intro 00:06 -spawn above ground 00:48 - Flag not spawned without key block having been unlocked 01:11 -Key obtained ...
In-Depth Information on Game Dev Assignment 4
Adilbekov Daniyal Sakenov Rassul group se-2435. In this video I do a short demo of the fifth 0:15 Flag not spawned without key block having been unlocked 0:21 Key Obtained 0:27 Key block unlocked 0:27 Flag spawned ... 0:27 SPAWNS ON GROUND 0:29 KEY OBTAINED 0:36 Block Unlocked 0:44 Flag Post spawned and next level. 0:57 Flag not ...
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