Exploring Polygonal Procedural Terrain Test 2

Exploring Polygonal Procedural Terrain Test 2 reveals several interesting facts.

  • trying to improve rendering of bigger terrains inside the Antares OpenGL Engine. at 1:30 you can see tessellation shaders in ...
  • Terrain
  • Testing
  • Chunk based rendering -No LOD at the moment Perlin noise.
  • In this video, I explain version

In-Depth Information on Polygonal Procedural Terrain Test 2

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There are a lot of different approaches for

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