Introduction to Polygonal Procedural Terrain Test 3
If you are looking for information about Polygonal Procedural Terrain Test 3, you have come to the right place. OLD UPLOAD \\-- In this video I show off my latest changes to the
Polygonal Procedural Terrain Test 3 Comprehensive Overview
OLD UPLOAD \\-- OLD UPLOAD \\-- In this video I show off my new some additional experiments aimed to improve water rendering. perlin noise based
A pool of ~200 vertex buffer is used to generate chunks geometry and improve perforamance (over 2M vertices on screen). Added ...
Summary & Highlights for Polygonal Procedural Terrain Test 3
- This is a very simple, fast and efficient algorithm I wrote in C# to create random dungeons composed of rooms and hallways.
- Final project for the class CS6491 Computer Graphics at the Georgia Tech. Topic:
- A run-time procedurally generated
- Game
- CMPM265 - Procedural Terrain (Unity3d Terrain)
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