Understanding Game151 Live Coding 4 Humber Game Programming
Let's dive into the details surrounding Game151 Live Coding 4 Humber Game Programming. Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
Key Takeaways about Game151 Live Coding 4 Humber Game Programming
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Jeff begins work on
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff starts simulating the gravitational physics of a single-star system using realistic physics values
Detailed Analysis of Game151 Live Coding 4 Humber Game Programming
Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ... Follow along with Jeff as he does some Jeff sets up some basic circle-circle collision detection between bodies.
Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
That wraps up our extensive overview of Game151 Live Coding 4 Humber Game Programming.