Introduction to Game151 Live Coding 5 Humber Game Programming
Welcome to our comprehensive guide on Game151 Live Coding 5 Humber Game Programming. Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
Game151 Live Coding 5 Humber Game Programming Comprehensive Overview
Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff gets SDL to display a window that displays only the void. Small steps! Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
Jeff builds a high-resolution clock class to power our
Summary & Highlights for Game151 Live Coding 5 Humber Game Programming
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff sets up some basic circle-circle collision detection between bodies.
In summary, understanding Game151 Live Coding 5 Humber Game Programming gives us a better perspective.