Understanding Game151 Live Coding 9 Humber Game Programming
Welcome to our comprehensive guide on Game151 Live Coding 9 Humber Game Programming. Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
Key Takeaways about Game151 Live Coding 9 Humber Game Programming
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff gets SDL to display a window that displays only the void. Small steps!
- Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
Detailed Analysis of Game151 Live Coding 9 Humber Game Programming
Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ... Follow along with Jeff as he does some Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
Jeff sets up some basic circle-circle collision detection between bodies.
In summary, understanding Game151 Live Coding 9 Humber Game Programming gives us a better perspective.