Introduction to Game151 Live Coding 8 Humber Game Programming
Let's dive into the details surrounding Game151 Live Coding 8 Humber Game Programming. Jeff gets SDL to display a window that displays only the void. Small steps!
Game151 Live Coding 8 Humber Game Programming Comprehensive Overview
Follow along with Jeff as he does some Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
Jeff sets up some basic circle-circle collision detection between bodies.
Summary & Highlights for Game151 Live Coding 8 Humber Game Programming
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
- Jeff begins work on
- Jeff spends some time refactoring our Assignment3
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
That wraps up our extensive overview of Game151 Live Coding 8 Humber Game Programming.